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LIMBO

Developer(s): Playdead
Director(s): Arnt Jensen
Producer(s): Dino Patti, Mads Wibroe
Designer(s): Jeppe Carlsen
Programmer(s): Thomas Krog
Artist(s): Morten Christian Bramsen, Stine Sørensen
Composer(s): Martin Stig Andersen
Platform(s): Xbox 360, PlayStation 3, Windows OS,  XLinux, Xbox One, PS4, PS Vita, Nintendo Switch, iOS, Android
Release: 21 July 2010
Genre(s): Side scroller, platform, puzzle
Mode(s): Single-player

About The Game

Limbo is a puzzle, platforming game that’s dark, with a horror feel to it. Limbo was developed by an independant studio, Playdead and originally published Microsoft Game Studios. Limbo is a 2D side-scroller, that integrates a type of physics system and makes use of the objects in the environment. The player plays as a nameless, faceless little boy who sets out to look for his sister, and has to avoid dying by falling, enemies, and other obstacles in his way. Playdead used called their style of play, for Limbo, ‘trial and death’, because they expected players to fail before finding the correct solution. When the character is killed, it’s usually done in a gruesome manner, which was used to drive the player from the incorrect solution.

In Limbo, the player controls the boy – who can move left to right and can climb up and down, if there are ladders or items that he can climb on. The traps can be a little tricky to see, but can be avoided, if the player is careful. If needed, the player can start at a checkpoint when they die and/or get killed. In Limbo, some of the death animations are done with images of the boys head being decapitated or him being dismembered. There is an optional gore on some of the platforms that block out the screen, instead of showing the blood and gore. If you’re an achievement seeker, you can get them by having less than five deaths and collecting hidden insect eggs.

Review

Limbo has to be one of my favorite games. I like the dark, eerie feel of it, along with the challenging puzzles and platform stuff. I died quite a bit, more to the terrain than anything else (falling off ledges, drowning, etc). Of course, the one thing that took me by surprise was the spider. I didn’t see it until it killed me, and I died twice by it. LOL! Some of the traps had to be figured out with trial and error method and, while it can be frustrating, it works.

Limbo does have a small inconsistency, in my opinion. In the beginning of the game, you start out in what looks like the woods, or something like that. Then the second half of the game, you’re in an industrial type area. To me, that kind of doesn’t make any sense. However, the industrial area does provide more challenging puzzles and traps to deal with – and the deaths are a bit more gorey.

Overall, if you like playing platforming, puzzle games, then Limbo is the game I’d suggest. It’s fun, gives a challenge, and is gives off a horror vibe. Limbo isn’t a long game – it can be finished in about 4 hours, though it took me a little longer because I tend to play cautiously (and still die a lot – LOL!).